
The KNOW-BEST Project is predicated on the belief that lexical resources like WordNet and HowNet are sufficiently rich to provide a knowledge-bsed creative language system for a new generation of computer games. Great strides have been made in producing computer games that are visually realistic and compelling, and an increasing demand for this graphical richness in turn has lead to the development of graphics-engines or physics-engines to make games even more physically immersive.
However, comparatively little academic and commercial interest has been expended on the notion of a language-engine for computer games, a creative knowledge-based layer that can provide linguistic intelligence across a variety of games.
We are looking to WordNet and HowNet for the generative means to imbue games with dynamic linguistic content, in the form of language-based puzzles and on-the-fly textual content.
This dynamic content has, additionally, a scholastic application. If games can be imbued with challenging language puzzles, this content can also be used to test and evaluate students.
Play a demo version of this game
KNOW-BEST is generously funded by an Enterprise Ireland Commercialization-Fund grant.
All game designs and implementations are copyright Tony Veale and the Creative Language Systems Group.
